A not-so-comprehensive list of playable races in the World of Claybough campaign:
- Di'rak Di'rak are feral humanoids whose features somewhat resemble cats.
- Driskolt Standing nearly as tall as a man, with deer-like features, hoofed feet, and antlers. They are of a kind demeanor, vary greatly in appearance, with most tending towards shades of grey and brown.
- Dwarves Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance.
- Elves Generally taller than humans, elves possess a graceful, slender physique that is accentuated by their long, pointed ears.
- Eternals Eternals look mostly human except for some minor physical trait that reveals their divine heritage.
- Check with DM before choosing this race, some resistances or abilities may be modified depending on campaign flavor or for housekeeping purposes.
- Forgeborn Forgeborn are a tall and thick race, and stand a few inches taller than most humans, with their bodies flowing from chiseled stone to mineral components and back. The exact nature of the forgeborn’s mineral varies between members of the race, from crystal, to steel, to darkwood, or even mithral.
- Half-dwarves Humans often mistake half-dwarves for tall dwarves, while dwarves consider them short humans. Neither is wrong, but if one looks more closely at the short beard and strong facial features, they can begin to recognize the difference.
- Half-elves Half-elves stand taller than humans but shorter than elves. They inherit the lean build and comely features of their elven lineage, but their skin color is normally dictated by their human side.
- Skilled: Half-elves gain an additional skill rank at first level and one additional rank whenever they gain a level. This replaces the Half-elf's Multitalented racial trait.
- Half-orcs Half-orcs average around 6 feet tall, with powerful builds and greenish or grayish skin. Their canine teeth often grow long enough to protrude from their mouths.
- Hu-hsien A hu-hsien has two forms—a single human form and its true form, that of a humanoid fox. In their human forms, hu-hsien tend toward quickness and lithe beauty.
- Humans The physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands.
- Quaz-net Quaz-net are very similar to standard humans in terms of physical description and musculature, though there are a few notable differences. All quaz-net have a series of birthmarks that resemble magical inscriptions from a particular school of magic.
- Risen Demons No two risen demons look alike; the fiendish blood running through their veins manifests inconsistently, granting them an array of fiendish traits. One risen demon might appear as a human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual smell of blood, foul incenses, and brimstone.
- Spell-like ability: Risen demons can use detect magic at will as a spell-like ability. The caster level for this ability equals the risen demon’s class level. This replaces the Tiefling's Darkness Spell-like ability.
- Smite Evil: Once per day, a risen demon can smite an evil-aligned creature. As a swift action, the risen demon chooses one target within sight to smite. If this target is evil, the risen demon adds his Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to his number of Hit Dice. This effect lasts until the target of the smite is dead or the next time the risen demon rests and regains use of this ability. This replaces the Tiefling's Fiendish Sorcery racial trait.
- Tengu Tengu are avian humanoids whose features strongly resemble crows. They have broad beaks and both their arms and their legs end in powerful talons. Though tengu are unable to fly, iridescent feathers cover their bodies.
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