- A Spawn of Arioch Zombie was encountered and destroyed by Alexandra "Alex" Cavanaugh, Argustus "Argus the Fallen" Riechguard, Ivan "Widowmaker" Teskarova-Vishka, and Llyrrian Highlock in Hyldlor on 10 July 1139.

Spawn of Arioch Zombie
- CR 10
- XP 9,600
- CE Medium undead
- Init +4; Senses darkvision 60 ft., lifesense 60 ft; Perception +10;
DEFENSE
- AC 26, touch 14, flat-footed 26 (+12 natural, +4 profane)
- hp 157 (15d8+90); fast healing 3
- Fort +9, Ref +7, Will +9
- Defensive Abilities channel resistance +4
- Immune undead traits (undead are not affected by bleed, death effects, disease, mind-affecting effects, paralysis, poison, sleep-effects, or stunning)
OFFENSE
- Speed 30 ft.
- Melee 2 melee slams +13 (1d6+7, plus grab, plus worm(s), plus arioch's gift)
- Ranged fling +6 ranged touch (worm)
- Special Attacks
STATISTICS
- Str 12, Dex 11, Con —, Int 7, Wis 6, Cha 15
- Base Atk +11; CMB +12; CMD 26
- Feats Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus(Stealth), Toughness
- Skills Climb +5, Perception +10, Stealth +11
SPECIAL ABILITIES
Contents
Create Spawn (Su)[]
A creature killed by Int damage rise as Spawn of Arioch 1d6+4 rounds later (tiny creatures die, huge creatures become normal zombies); spawn not controlled by progenitor
Curative Transformation (Ex)[]
Remove Curse and Remove Disease (and similar effects) turn spawn into a normal zombie on DC 16 caster level check
Grab (Ex)[]
Large or smaller creature; start grapple without provoking AoO; grapple check at -20 to not gain grappled condition
Arioch's Gift (Su)[]
Disease – slam; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d6 Con and 1d4 Wis (rotting flesh and dementia); cure 2 consecutive saves; while suffering Arioch's gift all healing magic has only half normal effect on the victim (remove disease works normally)
Worm (Ex)[]
Living creatures only; infestation; save Fort DC 15; onset immediate; frequency 1/round; effect 1d3 damage until fail 3 saves (if DR reduces damage to 0 does not count as failed save for that round), then 1d2 Int damage; target dies when Int damage equals current Int
- spawn’s slam, touch or fling expose to 1 worm; natural attacks and unarmed strikes against spawn expose to 1 worm; grapple expose to 1d3 worms (slam plus successful grab expose to 1d3+1 worms); target with DR 3 of any kind (other than piercing or slashing) or +5 natural armour is immune to infestation
- Remove Curse or Remove Disease destroys all infestations (no check required);
- Dispel Evil or Neutralize Poison
- delays effect for 10d6 minutes
- Heal check made before a worm begins doing Int damage may end infestation; requires light slashing weapon and standard action; silver weapon gives +5 circumstance bonus to Heal check; DC 20 Heal removes one infestation plus an additional infestation for every 5 points check exceeds DC; inflicts 1d3 damage (that cannot be reduced) per infestation removed
- Surgery - only effective before worm reaches brain; standard action; heal check with DC determined by tool used; success kills 1 worm plus 1 additional worm (if present) if every 5 points the check exceeds the DC; light piercing or slashing DC 15; one handed piercing or slashing or light bludgeoning DC 20; two handed piercing or slashing or one handed bludgeoning DC 25; two handed bludgeoning DC 30; surgery inflicts 1 point of damage (cannot be reduced or avoided); for each additional point of damage inflicted gain +2 bonus on heal check; you can only inflict damage up to the weapon's maximum base damage plus enhancement (no Strength or precision-based damage); +5 on check if patient also readies standard action; +10 on check if both surgeon and patient spend full-round action; +5 on check if using silver tool; +2 on check for each size category of surgeon smaller than victim; -2 on check for each size category of surgeon larger than victim
- application of flame to entry wound in the round after infestation destroys 1 worm and inflicts 1d6 damage to target; apply to 1 worm as standard action or to all worms on single target as full-round action (1d6 damage per worm destroyed)